![]() Real world light sources cast shadows that vary from sharp (hard) to blurry (soft) with a penumbra area. This effect depends on the Radius value set for the light object. Soft Shadow improves the rendering of shadows by softening the edges. High Bitdepth reduces artifacts, but significantly increases RAM consumption. The higher the value, the more GPU RAM will be used. The quality of the shadows depends mainly on the settings of the Shadow panel in the Render context:Ĭube Sized is the main parameter regarding the quality of the shadows (4096 is the maximum). With the default settings, we get the result visible on the right. In fact, you can illuminate the scene with different lamps, but leave only some of them the task of projecting shadows. ![]() ![]() In the images shown so far there are no shadows because I deliberately kept the Shadow panel deactivated. After the obvious property of illuminating the scene, let’s now analyze the other fundamental character of any light source, i.e. ![]()
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